An Attractive Way to Teach Programming Basics based on a Graphical Display Module
2019 IEEE 60th International Scientific Conference on Power and Electrical Engineering of Riga Technical University (RTUCON 2019): Conference Proceedings 2019
Māris Tērauds, Tatjana Solovjova

This article describes some ideas how to make a C programming course more interesting for students. Nowadays, students prefer classes using modern technologies rather than more traditional way of learning [1]. Interest motivates students to study harder and get better results. This paper describes an example how to learn programming with fun. It is based on the classic Snake game, implemented on an Arduino microcontroller connected to a graphical display. This paper describes the experience at the Riga Technical University and also analyzes the role of educator in adopting programming examples in learning process.


Keywords
Engineering education; Electronics engineering education; Laboratories; Displays; Microcontrollers; Education; Attractive; Laboratory; Attractive example
DOI
10.1109/RTUCON48111.2019.8982290
Hyperlink
https://ieeexplore.ieee.org/document/8982290

Tērauds, M., Solovjova, T. An Attractive Way to Teach Programming Basics based on a Graphical Display Module. In: 2019 IEEE 60th International Scientific Conference on Power and Electrical Engineering of Riga Technical University (RTUCON 2019): Conference Proceedings, Latvia, Riga, 7-9 October, 2019. Piscataway: IEEE, 2019, pp.117-120. ISBN 978-1-7281-3943-2. e-ISBN 978-1-7281-3942-5. Available from: doi:10.1109/RTUCON48111.2019.8982290

Publication language
English (en)
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