Computer Games as a Tool for Improvement of Graphical Education
Advanced Learning Technologies Alta’2014: Conference Proceedings 2014
Ieva Jurāne

The article discusses issues concerning educational computer games, focusing on the two questions: why are they necessary, and how can they improve the learning process. The article describes several computer game models which can be implemented for various educational tasks. A certain game, related to make the study of graphical subjects easier and more interesting, is used to provide examples.


Atslēgas vārdi
graphical competence, engineering education, learning games, engineering graphic, learning games
Hipersaite
http://www.ndma.lt/sites/default/files/ALTA_2014.pdf

Jurāne, I. Computer Games as a Tool for Improvement of Graphical Education. No: Advanced Learning Technologies Alta’2014: Conference Proceedings, Lietuva, Kaunas, 16.-16. aprīlis, 2014. Kaunas: 2014, 46.-53.lpp. ISSN 2351-6410.

Publikācijas valoda
English (en)
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