Service Oriented Mine Hunting Classroom Simulation System
Proceedings of the 4th International Scientific Conference Applied Information and Communication Technologies 2010 2010
Mikus Vanags, Agris Ņikitenko, Mārtiņš Ekmanis, Ilze Andersone, Ilze Birzniece, Guntis Kuļikovskis

It is well known that mine hunting ship crew training on a real ship is expensive. More cost – effective way is to use a software-based classroom simulator. The purpose of this paper is to describe architecture of Alkmaar class mine hunting ship classroom simulation system built for Latvian ministry of defense. Simulation system is built as a service oriented system and enables high connectivity with other systems – simulators. Computer graphics based user interface ensures high systems flexibility and high quality human-system interactions. Use of object database eliminates the need to predefine or maintain a separate, rigid data model leading to reduction of system development time and database maintenance costs. The simulator is driven by three mathematical models: weather, ship and robot mathematical model. Our work contains analysis of the best practices of designing and implementing service oriented classroom simulator – it’s mathematical models, service oriented architecture, database design, ways of user interactions perception, user interface visualization and physical implementation using bleeding edge technologies like .NET 3.5, Windows Communication Foundation, XNA Game Studio and other.


Keywords
mine hunting, simulation system

Vanags, M., Ņikitenko, A., Ekmanis, M., Andersone, I., Birzniece, I., Kuļikovskis, G. Service Oriented Mine Hunting Classroom Simulation System. In: Proceedings of the 4th International Scientific Conference Applied Information and Communication Technologies 2010, Latvia, Jelgava, 22-23 April, 2010. Jelgava: Latvia University of Agriculture, 2010, pp.95-101.

Publication language
English (en)
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